#include "GameState.h"

//-------------------------------------------------------------------------------------------
GameState::GameState()
{
}

//-------------------------------------------------------------------------------------------
GameState::~GameState()
{
}

//-------------------------------------------------------------------------------------------
bool GameState::isActive()
{
	return m_active;
}

//-------------------------------------------------------------------------------------------
 void GameState::Begin()
{
	m_active = true;
}

//-------------------------------------------------------------------------------------------
void GameState::End()
{
	m_active = false;
}

//-------------------------------------------------------------------------------------------
void GameState::Tick(float DeltaTime)
{
}

//-------------------------------------------------------------------------------------------
void GameState::OnInput(sf::Event::KeyEvent* pKeyEvent, bool keyDown)
{
}

//-------------------------------------------------------------------------------------------